Tesla Model 3

 Tesla Model 3 Dashboard Redesign

Timeline My Role

Overall: 3 weeks UX Designer, UX Reseacher and Prototyper

  • Discovery & Research: 1 weeks

  • Design & testing: 2 weeks


Short intro

I’ve always been obsessed with Tesla’s UI, so I decided to recreate the Model 3 dashboard and play with ways to make it feel more immersive, cleaner, and easier to use while driving. This wasn’t a client job, just me experimenting, learning, and pushing my visual/UI skill set.

Why I Chose This Project

I’ve used Tesla’s interface before and I always wondered: “What if the dashboard felt a bit more like a gaming HUD — clear, atmospheric, and easier to navigate at a glance?”

I wanted to challenge myself with a project that blends automotive UI, real-time visual feedback, and dark-mode navigation.

Primary motivations:

  • I wanted to practice complex layouts

  • Improve clarity during driving

  • Explore a darker, moodier visual direction

  • Reimagine how music + navigation could coexist cleanly

Problem Framing

The main UX problems I wanted to explore:

  1. Information Overlap
    Tesla UI stacks navigation, vehicle status, and entertainment. It’s powerful but sometimes visually dense.

  2. Driver Glance Time
    A driver has milliseconds to glance at the UI. Anything confusing increases cognitive load.

  3. Hierarchy Drift
    Some Tesla screens place similar-weight elements next to each other, causing attention jumps.

  4. Mood + Atmosphere
    Tesla’s UI is functional, but I wondered:
    What if it felt more like a premium operating system?

Goals of the Redesign

My redesign focused on 4 improvements:

  • Cleaner hierarchy — give speed, lane positioning, and alerts clear priority

  • Reduced clutter — minimize distractions, simplify controls

  • Better coexistence of music + navigation

  • Stronger atmosphere — darker maps, glowy indicators, more “Tesla-like” personality

User Journey Snapshot


Scenario: A driver commuting in a Tesla Model 3.

Stages:

  1. Start / Parked → Checks charge, opens trunk/frunk

  2. Drive Begins → Adjusts climate, views lanes, speed, alerts

  3. On the Road → Listens to music while navigating

  4. Mid-drive Interaction → Quick access to controls & settings

  5. Arrival / End of Trip → Parked charging view

Pain points I addressed:

  • Switching between music & maps without losing context

  • Fast access to climate and vehicle settings

  • Making speed + lane assist extremely readable

  • Reducing “screen overwhelm”

Lo-Fi Sketch


Design Principles

I centered the redesign around:

1. Glanceability

Use size, spacing, and contrast so drivers can see important info instantly.

2. Prioritized Attention

Speed, lane position, and alerts are the brightest objects.

3. Functional Darkness

Dark UI ≠ aesthetic only — it reduces eye strain, especially at night.

4. Minimal Motion

Animation should feel subtle, not distracting.

5. Context Awareness

Music playback adapts to drive vs parked states.


Final High-Fidelity Screens

Driving + Music Expanded

I made the lane-assist view bold and centered while letting the music section feel warm and immersive.

Driving + Navigation

The navigation dominates without fully hiding the driving view. The goal was to keep situational awareness strong.

Parked + Charging

Added a clean “electric systems” visualization that feels more like a premium OS.

Quick Actions / Settings Panel

Rebuilt the settings drawer to feel softer while still Tesla-like.


Key Improvements I Made

1. Stronger visual hierarchy

Speed number and lane lines stand out more clearly.

2. Cleaner split screen layout

Music and navigation don’t fight each other.

3. Better contrast + readability

Dark blues, subtle gradients, and bolder icons improve glanceability.

4. Smarter bottom bar

Climate + audio controls sit on a floating bar, making the UI feel modular.


What I Learned

This project taught me how tricky automotive UI actually is. You can’t treat it like a normal app — every pixel affects safety. I learned a lot about balancing clarity with personality, and it pushed me to design more intentionally than usual.


Final Takeaway

I didn’t make this to “fix Tesla.” I made it to explore a system I love, challenge my design skills, and have something fun, futuristic, and thoughtful to add to my portfolio. This project helped me sharpen my high-fidelity UI skills while also practicing real UX reasoning.


For more work inquiries, or to grab a coffee do email me at ajaegbu.ugomba@gmail.com ☕️✨

Thank you for reading! 🧠